Dax
25-07-2011, 16:10
http://metabans.com/images/logo_small_beta.png
Timeless, I want you to meet a project I have been working closely with for the past couple of months.
Metabans is the brainchild of Phogue, the man behind the popular RCON tool Procon. Here is his description of it:
We are launching an experiment in a few days called Metabans. Metabans is a mash up of wikipedia (crowd sourcing), twitter and pbbans – but definitely not a replacement for any of them. It works by running a community fed database of players for users to track and comment on. If you ban somebody on Metabans then that person will be banned by all of your followers. It’s a way of propagating bans throughout the admin community for known trouble makers.
It could be good or it could be disastrous; that’s what an experiment is. You can use it to just report your findings on a player (like me at http://metabans.com/player?i=1), view other people’s assessments of players (like Zaeed’s of me at http://metabans.com/assessment?i=5) or follow those you trust to enforce their banlists on your servers (http://metabans.com/phogue). At the moment it runs with support for Bad Company 2 and Medal of Honor in Procon 1.0, but can easily support every game on our end.
http://phogue.net/wp-content/uploads/2011/05/metabans-300x300.png
It works by an rcon tool reporting what it sees in a server to http://metabans.com. We generally have one of those running, right? This can be any rcon tool that includes support for Metabans over any game. Metabans skims the top of the information it has collected to present the data most commonly reported by various sources. When a player is sighted, Metabans will simply tell the rcon tool to enforce the ban.
Morpheus and I will be writing up a wiki this afternoon which should detail instructions for your favourite rcon tool makers to follow. Adding support for Metabans to an existing rcon tool is easy, but using it will undoubtedly be an uphill battle since you all don’t like new things =P
Information is scarce because we’re running through the final checks before going into a beta. At that time we’ll have the wiki up with (hopefully) tons of information as well as the plugin available for procon 1.0 so you can all begin streaming in BFBC2 and MOH 2010. The site is up, but it’s looking boring for now until we have some data in it to show you =P
What is Metabans?
At its core, metabans is a ban list publishing tool, it allows communities to publish their banlists to the wide world, so that they can be viewed, criticized or ignored. With the large amounts of banlists that get published to the tool, comes some great advantages in player tracking. The more metabans becomes used, the more useful metabans becomes. Metabans itself has no input on anything is written or acted upon about any player, it is made entirely of crowd-sourced data, which can be picked and chosen from at will.
http://metabans.com/player?i=1 - Here is a link to a player page, in this case, Phogue. The right hand column shows comments made about the player, with "upvoted comments" floating to the top of the page so they are seen first (Please note this isnt a particularly constructive page as it was used for a lot of testing so has some spam on it). The left hand side shows the "rating" of players, upvotes and downvotes without comments to give a general feel for the player, does everyone hate him/her, or does everyone love them. At the bottom of the left column is the "Protection" and "Bans" a player has against them. This serves to function as information as to if the player has been banned or protected by other players. In this case, you can see that Phogue has been protected by 9 accounts on metabans, with a graph at the bottom, showing the common reasons for this (the same information is shown on bans).
How does it work
The first core part on how metabans works is the "sighting" of players. At the very least, all streaming servers "sight" players, that is to say, they add them to the database. I promise you, every single one of your soldiers is on that site, and probably every soldier you ever came across on the battlefield is there also. Our player database has been streamed, to give the site a head start on the players tracked in the database.
Once players have been sighted, they can be watched, they can be protected, or they can be banned. A watched player is what it says it is, its watched. Everything that happens to that player on metabans will be shown in the feed of the account watching them. A protected player makes them immune to actions done through metabans, which I will come back to later. A banned player is banned, they will be kicked every time they try to join the servers following that metabans account.
Here is the bit where it gets interesting, any account has the option to "follow" any of the other accounts. By following an account, you basically agree to enforce their banlist, or certain parts of it (you can specify reasons to follow e.g. cheat).
How does it effect Timeless
At the moment, it doesn't, at all. All I am using it for is the sighting of players. But, the potential benifits of this tool are huge, and the amount we use it is entirely up to us.
We can follow some people, enforce their bans.
We could not follow anyone, but publish our bans for others to follow.
We could publish all of our bans, or just ones with certain reasons.
That is what this thread is for, I want a discussion on where we should go from here. I welcome input from everyone for it, or against it. Admins, Advanced members, Co-op members and regular members are all welcomed to add their inputs.
Timeless, I want you to meet a project I have been working closely with for the past couple of months.
Metabans is the brainchild of Phogue, the man behind the popular RCON tool Procon. Here is his description of it:
We are launching an experiment in a few days called Metabans. Metabans is a mash up of wikipedia (crowd sourcing), twitter and pbbans – but definitely not a replacement for any of them. It works by running a community fed database of players for users to track and comment on. If you ban somebody on Metabans then that person will be banned by all of your followers. It’s a way of propagating bans throughout the admin community for known trouble makers.
It could be good or it could be disastrous; that’s what an experiment is. You can use it to just report your findings on a player (like me at http://metabans.com/player?i=1), view other people’s assessments of players (like Zaeed’s of me at http://metabans.com/assessment?i=5) or follow those you trust to enforce their banlists on your servers (http://metabans.com/phogue). At the moment it runs with support for Bad Company 2 and Medal of Honor in Procon 1.0, but can easily support every game on our end.
http://phogue.net/wp-content/uploads/2011/05/metabans-300x300.png
It works by an rcon tool reporting what it sees in a server to http://metabans.com. We generally have one of those running, right? This can be any rcon tool that includes support for Metabans over any game. Metabans skims the top of the information it has collected to present the data most commonly reported by various sources. When a player is sighted, Metabans will simply tell the rcon tool to enforce the ban.
Morpheus and I will be writing up a wiki this afternoon which should detail instructions for your favourite rcon tool makers to follow. Adding support for Metabans to an existing rcon tool is easy, but using it will undoubtedly be an uphill battle since you all don’t like new things =P
Information is scarce because we’re running through the final checks before going into a beta. At that time we’ll have the wiki up with (hopefully) tons of information as well as the plugin available for procon 1.0 so you can all begin streaming in BFBC2 and MOH 2010. The site is up, but it’s looking boring for now until we have some data in it to show you =P
What is Metabans?
At its core, metabans is a ban list publishing tool, it allows communities to publish their banlists to the wide world, so that they can be viewed, criticized or ignored. With the large amounts of banlists that get published to the tool, comes some great advantages in player tracking. The more metabans becomes used, the more useful metabans becomes. Metabans itself has no input on anything is written or acted upon about any player, it is made entirely of crowd-sourced data, which can be picked and chosen from at will.
http://metabans.com/player?i=1 - Here is a link to a player page, in this case, Phogue. The right hand column shows comments made about the player, with "upvoted comments" floating to the top of the page so they are seen first (Please note this isnt a particularly constructive page as it was used for a lot of testing so has some spam on it). The left hand side shows the "rating" of players, upvotes and downvotes without comments to give a general feel for the player, does everyone hate him/her, or does everyone love them. At the bottom of the left column is the "Protection" and "Bans" a player has against them. This serves to function as information as to if the player has been banned or protected by other players. In this case, you can see that Phogue has been protected by 9 accounts on metabans, with a graph at the bottom, showing the common reasons for this (the same information is shown on bans).
How does it work
The first core part on how metabans works is the "sighting" of players. At the very least, all streaming servers "sight" players, that is to say, they add them to the database. I promise you, every single one of your soldiers is on that site, and probably every soldier you ever came across on the battlefield is there also. Our player database has been streamed, to give the site a head start on the players tracked in the database.
Once players have been sighted, they can be watched, they can be protected, or they can be banned. A watched player is what it says it is, its watched. Everything that happens to that player on metabans will be shown in the feed of the account watching them. A protected player makes them immune to actions done through metabans, which I will come back to later. A banned player is banned, they will be kicked every time they try to join the servers following that metabans account.
Here is the bit where it gets interesting, any account has the option to "follow" any of the other accounts. By following an account, you basically agree to enforce their banlist, or certain parts of it (you can specify reasons to follow e.g. cheat).
How does it effect Timeless
At the moment, it doesn't, at all. All I am using it for is the sighting of players. But, the potential benifits of this tool are huge, and the amount we use it is entirely up to us.
We can follow some people, enforce their bans.
We could not follow anyone, but publish our bans for others to follow.
We could publish all of our bans, or just ones with certain reasons.
That is what this thread is for, I want a discussion on where we should go from here. I welcome input from everyone for it, or against it. Admins, Advanced members, Co-op members and regular members are all welcomed to add their inputs.