pickleator
01-01-2011, 03:34
Playing on hastings 24/7 just now, got shot down by a tank (was flying Huey), then it comes it up, "you are being banned for known cheat". Message says to come here to discuss/appeal.
So here I am. What warrants the ban?, I've only played on your servers a handful of times, but they've always been decent games, I've played for coming up to 900hours, why would I throw it away by cheating?
I see there is already a thread, but presumably it's for admins only, as I can't access it, so what's the reason for the ban?, what known cheat? I've got nothing to hide, so if you've got some sort of reason for it, fine, but lets have it out in the open. At least give me the courtesy of letting me know why you believe me to be cheating so we can discuss it and maybe sort it out.
Thanks :).
Playing on hastings 24/7 just now, got shot down by a tank (was flying Huey), then it comes it up, "you are being banned for known cheat". Message says to come here to discuss/appeal.
So here I am. What warrants the ban?, I've only played on your servers a handful of times, but they've always been decent games, I've played for coming up to 900hours, why would I throw it away by cheating?
I see there is already a thread, but presumably it's for admins only, as I can't access it, so what's the reason for the ban?, what known cheat? I've got nothing to hide, so if you've got some sort of reason for it, fine, but lets have it out in the open. At least give me the courtesy of letting me know why you believe me to be cheating so we can discuss it and maybe sort it out.
Thanks :).
The thread you see is actually automatically made on the forums by the admin tool.
It lets us keep track of who we banned, why we banned them, who it was and for how long. Just a useful tool for when it comes to appeals.
The admin who banned you will get back to you shortly with their reasons and such.
Thanks for the mature appeal, good luck, and have a happy 2011.
Dax :sm2:
kurk_will_mutiny
01-01-2011, 12:03
I've a question not related to your ban...
You have a win loss ratio of nearly 11 as an attacker but a ratio of 0.50 as a defender - why the disparity?
I've a question not related to your ban...
You have a win loss ratio of nearly 11 as an attacker but a ratio of 0.50 as a defender - why the disparity?
This has something to do with Conquest mode, I am not exactly what it is, but I see that almost all the CQ players have always high wins in Attack and low in Defender.
Mine is 4.50 Attacker and 0.35 in Defender.
This has something to do with Conquest mode, I am not exactly what it is, but I see that almost all the CQ players have always high wins in Attack and low in Defender.
Mine is 4.50 Attacker and 0.35 in Defender.
might be the deff between attacking ( taking flags) and defending the flags EG if you spend the round taking the flags then you get a better attacker ratio
just a idea
might be the deff between attacking ( taking flags) and defending the flags EG if you spend the round taking the flags then you get a better attacker ratio
just a idea
Could very well be that!
but lets not spam this appeal with a discussion on win/lose ratio.
pickleator
01-01-2011, 15:31
Win/lose difference is simple. All conquest wins are registered as a win for the attacker, while all conquest loses are registered as loss for the defender. If you check on http://bfbc2.statsverse.com and switch stats to detailed mode, under the win/loss section it says that . I have many conquest wins, so there is a massive difference :).
Win/lose difference is simple. All conquest wins are registered as a win for the attacker, while all conquest loses are registered as loss for the defender. If you check on http://bfbc2.statsverse.com and switch stats to detailed mode, under the win/loss section it says that . I have many conquest wins, so there is a massive difference :).
Thanks for filling us in on that one.
Now back to waiting for the admin who banned you to respond :P
To save pickleater the time :
http://www.thesasclan.co.uk/forum/showthread.php?t=11141&page=2
Now as you've been busy and said I'm not too far off, I'll take a stab at why I play like I do (if it stops at least one whiner, it's worth it, they seem to infest every server these days ) I'll give fair warning now, it's going to be a long post
First I'll deal with the sniper rifle as there's less to type and I'll just cover everything to do with it.
First you must understand, that for some reason most recons sit there perfectly static, scoped up, even if they know they have been seen. There is simply no need for it, scope should only be up for the time it takes to make the shot. and just sitting there makes my life a whole lot easier. Even people not playing recon tend to stand fairly static for some reason or if they do move it's normally in a straight line, which really doesn't make it any harder, movement should be erratic, unpredictable or you are going down .
So with that, we go to the shooting. Very rarely will I take a shot first time (if the enemy is aware of me), it's far too risky, you expose for too long and it takes too long to line up a headshot. What I do is this, as like I said, most people stay fairly static. So I pop out, roughly line up the shot, then duck back in to stop myself being shot. Then I'll do it again, but this time, as the player hasn't really moved, the shots already more less lined up, so quick adjustment and I have my headshot . To the player you do it to, they simply see it as an instant headshot as they have no idea that you've set most of the shot when you've been popping in and out. If they would move around a bit , it could mostly be avoided.
Then there is simply familiarity with the maps, if you take for example laguna alta, every game there will be people sniping from the roof of C and a lot of people sniping back from behind the log piles. If you've played the game enough, you should know roughly the height you have to aim to end up scoping the roof where their heads are, which results in quick shots, as again half the shot is set before you step out. The same pretty much applies for every common sniping spot across the maps.
Now onto the quick usage of it at close range.
At less than 10m it's one hit to kill no matter where I hit, I can hit you in the toe and you'd still die (unless you have body armour). So as long as I can get a hit on you, it doesn't really matter where I aim or how accurate it is, add in the fact that some moron at dice decided to make the hitboxes expand when moving and it's not exactly hard. If you can aim and keep calm, you can use it at close range. Get close to most people though and they start panicking and jumping around like morons.
Then there is the pistol. At close range, the pistol aims pretty much where the scope will come up. So you can just aim with the pistol, switch to the sniper, scope and fire. Sniper is accurate as soon as the scope appears, so as quick as you can switch and scope, you can fire .
Finally at extreme close (literally right on top of you) you don't even need to scope, while the sniper isn't accurate without the scope, the bullets do not leave and 90degrees without it, so at such a close a range you can simple fire without it .
That pretty much covers the sniper.
As for the whole knowing where people are, that is a whole load of things. Of course spotting can explain some, but I'll leave it out here for the most part.
First there is so much info this game gives on the locations of enemies, but most just seem to play like any other game, you can't see it, it's not there or similar.
First I'll go with viewpoint, whether people just don't know or care, I'm not sure, but you do not see from the top of your head/shoulder etc. So if you are hiding behind a box, whether you know it or not a lot of the time your shoulder/head can be sticking out. To you it looks like you are in cover and can't be seen, but you are not. It's really bad when you are climbing a hill or rock, well before you can see over, the top of your head sticks out, if someone sees it, they can either shoot you there or wait till you pop up a bit more, then do it. Of course to the shot player, it looks like they were just waiting even though they cannot see, it's simply not the case.
Then we can move onto the minimap. Again so much info, yet so much ignored. Every player on your team shows up on it and leaves when they die. Using that along with sound, enemy movements can be predicted with surprising accuracy (can't use sound alone, both teams use same guns). For example, a blue triangle disappears, you look to see which weapon it was. it's a sniper that took them down. You do not hear the shot, you can assume it was a long range one. Same happens again, but this time, it's an assualt rifle and you hear it. Now I know the likely hood is, the enemy is around the area the blue triangle was.
We can also add familiarity of the maps again and the predictability of people. Lets take panama for example. You are at C, you have team mates looking across the ship over to A and they die. You hear the shots and can see it's an assault rifle. 90% of the time, the person who killed them will be crossing over and will more than likely use the backside of the ship as the front (bit facing towards B&D) is a death trap, and the concrete walkway is a death trap.
Of course it doesn't always work, but no one ever sees the times you go to investigate and nothing is there, they only see the times you do and kill them.
Now we can move onto sounds which so many seem to ignore for some reason.
I'll start with motion sensors, they beep when you are being tracked. If I hear one I'll go on guard checking all the the little hiding places, or If I find nothing, back to wall and sit still (preferably one with only one way to come from) and 9/10 recon will come looking for you to see why you have disappeared. To be greeted by a shotgun to the face.
Then we have sounds the soldiers make. If you kill someone and there is a player near/next to them, they shout man down or whatever it is in Russian. You don't hear it from you perspective, but it's there. Time and time again I come round a corner after hearing that only for the other player to still be there. If someone dies near you, you need to leave or prepare for someone coming for you (change position or something) if you do not, you will die, it's that simple.
Same thing with medics, you revive someone and you broadcast it for the world the to hear. So you've now given away the fact there are two of you there, so I can come round prepared. Once again, the majority of the time, the players are sitting there oblivious to the fact they have just giving away their position.
Map sounds also, the sound of running about on metal stairs is much different to the sound of running on solid ground. So if you are one of those warehouse type buildings (laguna alta C flag building), you can easily tell if someone is running about on the stairs if you are near them.
Grenades, now grenades are very interesting . I play assault a lot of the time so have an unlimited supply. These are very good for flushing out people. If a grenade lands near you, even if it does not damage you, you shout grenade (or Russian equivalent), so again you give away your position. So If I even think you are around some where a grenade is coming your way. I also lob em in all the common spots for capping flags see If I can flush anyone out. Of course a lot of them do nothing (20053 thrown, 7740 hits and 1074 kills) so more than half I hit nothing, but no body sees them. They only see the one that gets em , not the other 10 I've throw that have done nothing.
Then we have the fact you can use them to push people where you want as well. I give you an example. Someone goes behind a fence, you see them, but have no idea which end they are. Throw a grenade one end, hear them shout, give away their position (normally opposite end to grenade) and you can open fire on the fence and track them with the hit indicator . So grenades are very useful.
Then we have the respawn screen. When you die, you get a bird eyes view of the battlefield, including people running around. Gives you a nice view of what is going on .
Vehicles, they have external views. If I'm capping a flag I will be costantly switching from internal, back view and front view. You get a much clearer picture of what is happening and have more chance of stopping anyone c4'ing you.
Finally we have the kill cam, this can be used to simply toy with people. If you have clan on the opposite team, in a squad , you damn well know they are on voice coms. You can use the killcam to your advantage. Stays up for what, couple of seconds. Kill one, back to wall facing a door or similar, leave it a few seconds and switch so you are opposite. 90% of time, clan mate will come in facing where you were on killcam and you get to shoot them in the back
Game gives you so much more info, other than what you can see, yet so much is ignored by so many. Everything there is why I play how/like I do.
That's it really , Thanks for giving me the chance to put my perspective across and as for people that want to play with me, well I'm around, I'm sure you'll run into me at some point elsewhere .
Pickleater please forgive my late response m8. We are and have been discussing this ban since your appeal. Results soon i figure.
I have read the rest of this thread also re your ban at SAS, does the ban still remain there?
pickleator
02-01-2011, 20:16
Indeed it does. Although as you can see in that thread, not everyone agrees with it and even the admin agrees it's not fair.
Even one of the higher ups disagrees with it as you can see in the thread that one refers to (ocuk one)
http://forums.overclockers.co.uk/showpost.php?p=17017165&postcount=17155
"With regards the Pickleater situation I am at odds with the decision myself but am helpless to do anything about it. {SAS} know my position on it"
Although I'm really not sure what a controversial ban on another server (an admin ban at that, where even they say they're not saying I'm cheating) has to do with this?
I've hardly played on your servers and as I don't really have much info here (banned for known cheat is not exactly detailed), I can only assume that either it's down to my stats or as you brought up the other ban, a regular from when I used to play there is involved some how , and is apparently still upset 6 months later that I'm still playing.
Neither seem to be particularly good reasons for a ban. Unless there is something else I'm missing?
:).
Pickleater, you're fortunate we have an unbias lot here, we've decided to remove your ban on lack of proof, this was discussed and a vote was also taken.
Accept my apologies, I don't expect you on our servers but if you do have fun. :)
Can someone remove this ban for me please... ;)
XxXButcher
04-01-2011, 10:39
I don't expect you on our servers but if you do have fun. :)
But we would appreciate you playing on our servers :good2:
Faceless
04-01-2011, 16:14
Can someone remove this ban for me please... ;)
done
pickleator
04-01-2011, 23:21
Thanks for lifting the ban :). Cya on the battlefield :wave: