View Full Version : Planetside 2
kurk_will_mutiny
13-12-2010, 14:04
http://www.pcgamer.com/2010/12/10/rumour-planetside-2-in-the-works/
March?! Surely not?! plsbetru-plsbetru-plsbetru-plsbeawesome...
kurk_will_mutiny
13-12-2010, 14:08
Would you like to know more?
http://www.rockpapershotgun.com/2008/09/05/planetside-the-1/
I WAS THERE, MAN!
I can't wait for this game! Kurko I've been daydreaming about making an Outfit in PS2 for so long, now we can finally do it! I want to make a full company of ODST style shock troopers so we have to recruit 90 active players and get some proper tactics going so the enemy actually fear us when they see our Outfit hotdrop into battle.
kurk_will_mutiny
13-12-2010, 20:48
Yes.
Chriss-FIN-
13-12-2010, 22:43
I never played the first one, but i have heard from you guys that it was an epic game... but this second one im not gonna miss :D
Viking[FIN]
14-12-2010, 10:31
I've never heard about Planetside game. This sounds awesome, can't wait the release.
Just so you know, Planetside is an MMOFPS with a subscription that is about £10 per month. I assume that Planetside 2 will be exactly the same, but if you only ever pay a subscription for 1 game in your life, make it Planetside 2 because you won't regret it!
Just so you know, Planetside is an MMOFPS with a subscription that is about £10 per month. I assume that Planetside 2 will be exactly the same, but if you only ever pay a subscription for 1 game in your life, make it Planetside 2 because you won't regret it!
then why do you play WoW :think: :haha2:
anyways, I need to see some ingame footage before I decide on this, but I am very curious.
Viking[FIN]
14-12-2010, 11:43
then why do you play WoW :think: :haha2:
anyways, I need to see some ingame footage before I decide on this, but I am very curious.
Same here, I want to see ingame footage first. Also I'm not very happy about that £10/month. If you play 2-3 years, it's going to cost you lots of money. Anyway, I'm very curious.
quite honestly i was very very interested until you said £10 a month....
not interested at all now. I never have and never will subscribe to a game at that level of funding.
Hah, what are your problems with paying a subscription for a game? You do realise you get extra things compared to a normal game, right? You know how Timeless has to pay for our BC2 servers, website, etc... Well that £10 goes towards running their site and server clusters that can handle hundreds of players all in the same area, as well as dedicated tech support that actually responds quickly.
Planetside has no game rounds that start/finishe, it's all a constant persistant world. Instead of playing in normal maps with boundaries, you play on entire continents which range from deserts to jungles to snowy mountains. Each continent has lots of bases which vary in design and have 2 towers outside the base walls and they have defence turrets on the walls. To capture an enemy base or tower you need to work as a team to bypass/destroy the defence turrets, then have some players certified in hacking to open enemy base doors, engineers to plant motion sensors/turrets and medics to heal/revive the squad. Oh and you've got to fight through the enemy players/vehicles at the same time! Each base is linked to the next one along and you have to take them one or two at a time, so even though a battle can last for hours across a whole continent, you're always at the front lines because you can't just bypass one base and go for another.
Rather than having set classes, you earn certification points as you level up, which you do by killing the enemy! You use the cert points to unlock weapon/vehicle/armour types and then you can preset a few loadouts to quickly switch to when you spawn, depending on what job needs doing. You get vehicles from vehicle bays on your faction continent and some of the base types also have them.
Regarding spawning, you can only spawn at your nearest friendly base, mobile spawn vehicle or your faction's home continent (unless a friendly player revives you). If you want to attack a continent which is under enemy control you either need to get in a vehicle and drive/fly through a warp gate to it or get on a shuttle that lets you land via a drop pod from low orbit.
Nothing compares to a full squad going hot-drop from a Galaxy transport ship onto the roof of an enemy base, guns blazing, as you're then followed by 100 other friendly players also hot-dropping out of their Galaxy transports in massive organised attacks between a few Outfits (guilds).
I beg you to consider playing this game. There's no other game that gives you such an awesome feeling of teamwork and tactics on a massive scale. In case you don't know, you always get the first month free in an MMO so you can try it and just cancel before the month is over if you don't like it.
thats £120 a year!
I could get laid twice for that!
kurk_will_mutiny
14-12-2010, 21:13
Hey hold on - no price structure has been communicated yet! In fact very little has been communicated. Lets just wait and see. As Roz/Charlie has pointed out, you often get a free month so if it's not for you then don't pay the subscription. Given that most of us have racked up hundreds of hours on BC2 in a few months, are you really that concerned that you won't get value for money?
Charlie, you have to admit the fact that there has been so little marketing bullshit to date, with a potential release date in March, is suspicious. Also, Roz and I probably need to drop the 'heart shaped glasses' for a moment and admit the original had it's fair share of issues. However, in ten years online, I can't name a single game with as many memorable moments as PS.
This line in particular from the post above: "...Nothing compares to a full squad going hot-drop from a Galaxy transport ship onto the roof of an enemy base, guns blazing, as you're then followed by 100 other friendly players also hot-dropping out of their Galaxy transports in massive organised attacks between a few Outfits (guilds)..." is worth focusing on. The minutes waiting as the Gal heads for the drop location. You're in TS, chatting, getting ready for the attack, everyone is excited and then it begins. I swear I could hear 'Ride of the Valkyrie' in my head everytime.
PLSLETITBETHESAMEAGAIN...
thats £120 a year!
Well how much do you spend going to the cinema a year? Here, a ticket can cost £5-£10 depending on the cinema. I normally see things in 3D if it's possible so my tickets are closer to £10 each time. I'm pretty sure I go to the cinema at least once a month, and that £10 gets me a couple hours worth of film. £10 a month for an MMO gets me a whole month of entertainment, whenever I want it!
kurk_will_mutiny
14-12-2010, 23:37
thats £120 a year!
I could get laid twice for that!
Twice a year? I didn't know you were married!
Some low quality renders have been released which show what a few of the updated vehicle designs look like.
Vanguard - New Conglomerate heavy tank
http://furious-gaming.com/Gallery/1325.f2g
Galaxy - Infantry & light vehicle transport ship
http://neutralx2.com/wp-content/uploads/2011/01/c2dty.jpg
Reaver - Heavy attack gunship
http://www.planetside-universe.com/images/screenshots/reaver-psn-exclusive_fptn.jpg
Mosquito - Light attack gunship
http://www.planetside-universe.com/news-planetside-next-mosquito-exclusive-2438.htm (scroll down)
...So awesome! I can't wait for this!
Hehe Kurkobot I was randomly searching for New Conglomerate logos on Google when I cam across the remnants of my old Outfit's website! I need to track these people down and get them ready for PS2... http://www.rebel-assault.co.uk/members.html
kurk_will_mutiny
18-04-2011, 21:30
Some pretty awesome mugshots on there!
I can wait. It's coming.
I've been playing minecraft instead.
Well I can't wait, I want PS2 RIGHT NOW!
AMAGAD! PS2!!!
http://www.youtube.com/watch?v=SOFg-rWSv9g
www.planetside2.com
YEEESSSSSSS!!!
kurk_will_mutiny
09-07-2011, 16:20
Whhhhhhhhhhhhhhhhhhhaaaaaaaaaaaaaaaaaatttttttttttt tttttttttttttttttttttttttttttttttt
Chriss-FIN-
06-01-2012, 14:14
New vid with little of gameplay also :D This looks quite good.
http://www.youtube.com/watch?v=rUeRQSRMiFc
Yarp!
I saw that video yesterday and it r0x0red my b0x0rz! I've signed up for the beta, I hope I'm chosen.
kurk_will_mutiny
06-01-2012, 18:55
I've spent the last two weeks trying to get my 2003 account unlocked. Hopefully I'll make the beta too. Excited!
Malkryst
06-01-2012, 19:18
I've been following this one very closely because I loved the original Planetside. NC4life! I signed up for beta for Planetside 2 as soon as I could (though I was just notified this week that I'm in the Tribes: Ascend beta, so hopefully I haven't used up all my MMOFPS beta luck on that).
Planetside 2 was long ago confirmed as free-to-play so there's no subscription this time round.
You probably won't even have to pay for the game client, as they'll likely put in a cash shop selling aesthetic items (but hopefully no gameplay-affecting items) to fund the servers and ongoing development costs.
I'm far more interested in Planetside 2 than Dust 514, Firefall, Tribes: Ascend or any other MMOFPSs that are coming next year, mainly because there has really been nothing to match Planetside's scale since it launched in 2003 and Sony have said Planetside 2 will be even larger in scale/scope and population per continent (there's a rumour that it might even be 1,000+ players per continental battlefield).
Like Rozonus said there really is nothing to compare to the scale of Planetside. Epic is the only word you can use. While in BF3 you feel like you're fighting a skirmish as part of a larger battle, in Planetside you always felt like you were in the middle of a constant war. Planetside had 400 players fighting it out on the same continent (I think it was 167v133v100 depending on which Empire hit the population caps first), while there are also fights of similar scale happening on other continents, which just makes for a more epic battlefield experience than the small 32v32 skirmishes in BF3. And you never have to worry about populating servers because there are always people online, always people to play with, and Sony runs the servers.
Squad size in original Planetside was 10, and you could link 3 squads into a platoon - now a platoon of 30 people could man 15 tanks, or 10-15 bombers, or 30 strike-fighters, or 30 MAX suits (heavy personal armour - like Terminator armour from Warhammer 40k), or 3 Galaxy dropships with almost a full squad of grunts inside each one. It was pretty common to see 4-5 huge Galaxy dropships flying in formation or 15 Liberator bombers in formation. When you're making a mid-air drop under fire onto the roof of an enemy base that is under siege by the rest of your Empire at ground level, with 30+ other grunts also dropping from Galaxies at the same time, you just feel part of something massive. I was once part of a MAX rush - 40+ players, all in heavy MAX armour, all striding across the battlefield to crash inside the back door of a base we hadn't been able to crack all evening and we just overwhelmed their position - and epic was the only word to describe it. Planetside was just a game that made for good memories.
Planetside was all about organisation and tactics - the most organised side would win - twitch skills did not matter as much as teamwork - and because you remain part of the same faction there's also a lot more teamwork and faction rivalry than you ever get in Battlefield 3 (where you can switch faction every time you start a match or join a server). And because the continental war between the 3 Empires is persistent you feel far more involved in the combat because you're fighting alongside the rest of your Empire towards a common purpose - you share the victories and defeats together - every patch of ground fought over and every base/tower taken matters towards the total war effort for your Empire - it's not just a half hour match that you don't really care about afterwards (beyond getting a good score for yourself). There were so many types of vehicles and weapons that tactics evolved constantly and there was a much more complex combined arms game than Battlefield 3 has with it's tiny selection of vehicles on each map.
Everything about Planetside was epic and hopefully the sequel will live up to the original in that respect.
Some new footage, it's a 4 part video showing different fighting aspects (you can find the links in the video description). I like how open the battlefield is and how much creativity the players are given. My biggest gripe with BF3 is the lack of imagination, it is boring same old with missing or clunky parts of previous battlefields. I haven't played the first Planetside so it is quite new to me, here i have the impression that the game developpers are trying to move the fps genre forward and innovate somehow.
It's quite exciting, what a game should be :)
http://www.youtube.com/watch?v=KSXXEOJUcG0
The GDC coverage shows off lots of cool things in PS2! Check here for a load of screenshots http://www.planetside-universe.com/media/index.php?cat_id=123&page=5 also this site lists all the latest PS2 news so the homepage is worth checking often.
Game looks awesome!
I agree with niii on the lack of innovation in BF3.
This game looks a lot more innovative and fun! Kinda like 2142 :love:
Malkryst
10-03-2012, 17:22
I watched parts 1-4 of the GDC coverage the other day and yeah Planetside 2/Next is looking great, even if some of the soldier animations look a bit rough at this early stage. That bio-lab base (i.e. capture point) in the first vid looked larger than most of the maps we have in BF3, lol. I just cannot wait to be playing an FPS that actually has proper huge scale vehicle combat with dozens of tanks in a skirmish instead of 2-4.
It very much looks like a proper successor to the original Planetside - not too many innovations, but the ones they've made seem to make sense - although I'm still not sure I like the fact it uses "kits" like Battlefield games instead of the original fully open certification system where you could basically make up your own kits - although at least it looks like you can save up to 3 custom loadouts for each kit (something I wish BF3 let us do).
Hopefully the lack of a subscription means Planetside 2/Next will enjoy the popularity and fame that the original missed out on.
NC4life!
Mechwarrior Online is looking pretty awesome too - gameplay footage for that first appeared at GDC this week as well (link to my other thread about it: http://www.timelessgaming.com/timeless/forum/showthread.php?14061-Mechwarrior-Online&p=90925#post90925 ).
Bit old, but they are very specific on different details in the game.
http://www.youtube.com/watch?v=9rxVqK_lgo0&list=UUeDczpHL6Mm-XrfT0ldALjg&index=2&feature=plcp
Nice interview.
http://www.youtube.com/watch?v=t3c-XQgc1QE&feature=player_embedded#!
They mention Kill Cam, lets hope its a real kill cam and not the gay one BF3 has.
Here is the Beta sign up: https://auth.station.sony.com/login?service=https%3A%2F%2Faccount.station.sony.c om%2Fj_spring_cas_security_check&theme=ps2&locale=en_US
Komutann
15-03-2012, 23:19
I'm not really familiar with Planetside 2. What kind of game is it?
I'm not really familiar with Planetside 2. What kind of game is it?
MMOFPS.
2000 players on one map ;)
athanasios7592
16-03-2012, 00:49
So ehm, TG gonna go all out on planetside right? The teamplay will just be immense. Can't way to play this with you lot in TS :D
My gaming clan used to play the original Planetside a lot and we've all been looking forward to this for a long time.
I'm hoping that I can get as many people as I can from TG to join the Outfit (in-game guild) we'll be making. If you want to make a big difference in Planetside you need at least 30 players all working together and I want to make sure that as many of my friends from different gaming groups are all in the same Outfit.
I suppose we'll have to arrange everything once the Beta starts, to decide about the Outfit etc. Oh and WE ARE going to join the New Conglomerate army!
tris4992
16-03-2012, 18:36
I've been pondering over whether to join in on this planetside business or not.
Could someone give me a quick rundown on why this is so different ? Global Agenda was also a MMOFPS and was really really underwhelming.
athanasios7592
16-03-2012, 19:03
tris, have you watched the gameplay? read some of the stuff people have written here?
I haven't played or really payed any attention to Global Agenda, but in my opinion what makes Planetside so special is that they made a good shooter game, and then they made it capable of handling massive battles instead of skirmishes. It very well could be like playing BF3 on a 300 v 300 v 300 server instead of 32 v 32. From the videos the graphics seem to be excellent, especially considering the scale these servers will have to be able to run. I never played the original, but I did play Aces High which is a WWII flight sim with similar server populations and continent style gameplay to the first PS. I haven't found any game with the same feeling of scale as well as the very real effort you put into a game making a tangible effect in the gameworld, and that is something that I feel is essential to any MMO. Hard work transformed into a true effect that means something, that is what this game has. In BF3 when we coordinate squads and take objectives it is probably the most enjoying experience you can get in the game, but that effect has no meaning beyond that short round, after 15 minutes the round restarts and all that you worked towards is lost.
I hope I got my point through and didn't ramble too much, I can't be loved to proofread xD
tris4992
17-03-2012, 01:22
yea I did watch the gameplay and read this thread but I didn't really see what sets this one apart so much.
I remember MAG for PS3 making a huge deal about having massive 258player battles and now nobody plays it anymore.
kurk_will_mutiny
17-03-2012, 20:58
N
C
Malkryst
18-03-2012, 01:00
I played the original Planetside and it just had way more teamplay than any Battlefield game has ever had - my Outfit regularly fielded a full platoon of 30 people (3 squads of ten) and on alliance nights we linked up with 6 other NC outfits on Werner server and had a proper command structure on teamspeak with each outfit assigned a certain role (e.g. tank platoon, bomber platoon, hot-drop platoons in galaxy dropships, etc.) and objective.
The main difference is scale - the Battlefield games are ok at simulating a small skirmish, but Planetside is the only game I've ever played that felt like it was simulating an ongoing full-scale war - and that was with 400 players on each continent (i.e. the same map) - Planetside 2 will have 2,000 players per continent (666 from each Empire) so it should be even more epic - certainly more epic than 32v32.
In Battlefield games you look up and see maybe a couple of jets and a helicopter in the air - in Planetside you could look up and not be surprised to see 10-15 Liberator bombers flying in formation (with 2-3 players in each one), half a dozen Galaxy dropships flying nose-to-tail over a base (with a dozen players in each who would bail out to paradrop onto the base), plus dozens of Mosquitos and Reavers (one-man scout and strike aircraft) buzzing around them. In BF3 each team can field 4 tanks at most - in Planetside I was often in a platoon of 30 people working together in 15 tanks (a driver and gunner in each tank, in the case of our NC's Vindicator MBT) or 10 IFVs (driver and 2 gunners in each, in the case of our NC's Thunderer IFV).
Having fixed factions (the only way to switch faction from your initial choice on a server is to completely delete your soldier(s) because you can only play one faction on each server) just increases cooperation because there's a real "them vs us" feeling of rivalry against the other two factions. And having 3 factions just makes the battlefield so much more interesting than 2 factions - especially as each faction has their own specialities. When some of us say "NC4life" we really mean it - playing as a TR or VS would just feel wrong to me - it would be like trying to change the football team I've supported since I was a child.
It's hard to explain how epic it is unless you've experienced it. It's certainly nothing like Global Agenda - that was so small-scale the battles are smaller than in BF3. And I don't think MAG had a persistent war, did it? And it was still smaller in scale than Planetside.
They mention Kill Cam, lets hope its a real kill cam and not the gay one BF3 has.
In the gameplay vids the killcam looked like the BF3 one, but shorter - so yeah, not much improvement there - it's basically just to show you who killed you.
kurk_will_mutiny
18-03-2012, 09:47
Whilst I'm sure it will eventually get to the level of organisation again that Malkryst describes above, what I am most looking forward to is the first few weeks of total anarchy. The veterans will hopefully be vastly outnumbered by new players coming in with new ideas.
Also don't let the level of organisation suggested put you off. I was never particularly good at taking orders or waiting around forming up for a massive attack either. If we'd been specifically told not to attack without the main force then we'd just get a squad together, pick a target far from the main force's objective and attack (hoping to draw off some of main enemy defence force). There will obviously be 'spies' running two/three accounts again and reporting planned attacks...
radical red
18-03-2012, 10:03
This whole teamplay and cooperation prospect really excites me about this game. I feel that is what makes Battlefield an incomplete game. There is absolutely zero tactics. It's just people running around in a horde, while a single guy caps a flag far from the action, and suddenly you're back in deployment.
We try to have good teamplay on the weekends on here, and it's really satisfying when you know that 10 of you basically carried your team to victory while everyone else was caught in a cluster ****. If Planetside 2 actually plays out the way we imagine it would, it will indeed be epic, and there would tremendous satisfaction in any successful operation.
Kurk just so you know, in PS2 they are making character creation like it was at the start of PS1 where you can only select 1 faction per server so there won't be any spying.
One of the unique things about the teamwork in PS that makes it different from BF is that there isn't any spawning on your squad (although that will be an added bonus in PS2 if your squad leader has unlocked it in the Leadership skill tree). You could spawn at your nearest friendly base, tower or mobile spawn vehicle so you normally had those 3 options at the respawn screen. The only way to get back in the action quickly is if a friendly medic revives you. You have to find things to take cover behind, and cover each other watching out for enemies as you move around, or medics won't be able to walk out and revive you because they'll just get shot as well.
The bases in PS are often bigger than an entire CoD map and consist of big base walls, big defence turrets, respawn rooms/buildings (off limits to enemy players), equipment rooms, vehicle pads (where you choose which vehicles you want) and loads of other rooms to fight through to get to the main terminal and power generator. Each base type has a different design/layout and need different tactics to get to these primary locations. You have to hack an enemy base's main terminal which effectively infects the defence systems and after 15 minutes it converts the base to be controlled by your faction. In that time you have to defend the terminal and stop the enemies from removing the virus which keeps it in their control. If you blow up the generator, it cuts power to all the base defences, pads, equipment/vehicles terminals and respawn rooms, so it is VERY important that it is guarded! These can all be repaired easily enough, IF the enemy can get back to them!
One other thing, about vehicles etc. I'm not sure yet how they're handling vehicle acquisition in PS2, but in PS1 you accumulated points as you levelled up (1 point per level) and you spent these points of different weapon and vehicle groups. If you want to use a rocket launcher, you need to spend points in the anti-tank weapon group. If you want to be able to drive a main battle tank, you have to spend points in that group etc etc. You didn't need to spend any points to be a gunner/passenger in a vehicle though. To use a vehicle you have to select it from a terminal on a vehicle pad which spawns it with you in the drivers seat. The bigger the vehicle, the longer the timer before you can spawn another one.
This balanced the vehicle system and meant that, for example, a careful group of tank drivers could keep in cover and let their gunners keep the enemies away, but foolish drivers got blown up quickly and couldn't just go straight back to the terminal to get another one. It made you more aware of how important it is to use tactics and cover to keep vehicles from being blown up. It also means that everyone gets to use the vehicle they want and they never have to crowd around a tank respawn area like they dp in BF.
Oh another thing... TKing! If you team kill someone, you get +10 TK points. At about 50 points (or something) it would take you twice as long to respawn. As your TK points go up, you get more negative things happening to you and if you kill like a whole squad's worth then you can't fire any weapons for a while! Friendly fire is always on so you have to be very careful when firing plasma grenades into an enemy base in case you hit a friendly player!
i could see myself playing this game
any news if PS2 is going to be subsciption? how much etc
looking at it Im very impressed, but with forthcoming events at home Im not to bothered about paying a premium for it.
PS2 is free to play with micro transactions for aesthetic items (armour camo, etc) and temporary experience point boosters. Any extra things that deal damage such as grenades can only be purchased by in-game points that you earn from completing assignments and killing enemies.
ok im in then
I will join in with your outfit roz
keep me informed mate
yeh bert, dont expect heavy gaming the first months (that feels slow as hell)
I think im going to get to have about 1 hour a week lol
Malkryst
21-03-2012, 19:46
Oh another thing... TKing! If you team kill someone, you get +10 TK points. At about 50 points (or something) it would take you twice as long to respawn. As your TK points go up, you get more negative things happening to you and if you kill like a whole squad's worth then you can't fire any weapons for a while! Friendly fire is always on so you have to be very careful when firing plasma grenades into an enemy base in case you hit a friendly player!
Iirc the "weapon lock" also reduced the top speed of any vehicle you might try to drive to a slow crawl as well (I guess that was to punish people who griefed by driving over teammates). In my outfit pretty much everyone took either hacking, engineering or medical as one of their supporting certifications anyway, so even if you were weapon-locked you could still support your squad in some way (I was mostly a medic).
I bookmarked a video I saw last year because the Planetside 2 devs confirmed in it that the game will have friendly fire and a "grief" system for TKing like the original Planetside had (which is a good thing imho, as friendly fire fosters teamwork). I just skimmed through the vid again and they also talk about how deep the tactics will be in the game, how the certification system will work, and also how they're trying to emulate Battlefield 2's vehicles in terms of it taking skill to control the vehicles (one of the Planetside 2 devs was apparently the number 2 ranked helicopter pilot in the world in BF2) - so you guys might find this vid interesting to watch:
http://www.g4tv.com/videos/54137/planetside-2-public-panel-video/?quality=hd
Before anyone gets put off Planetside 2 at the thought of a draconian anti-grief system it bears repeating that it took a ton of friendly fire to bring on "weapon lock" in the original PS - it's not something that would happen to most regular players. Your TK points decreased over time whether you were online or offline (although the weapon-lock timer only decreased while online). If you inflicted any friendly fire damage at all you'd get onscreen warnings about what would happen if you continued - it's not like you'd instantly get weapon lock and be surprised by it (unless you managed to destroy one of your own Galaxy dropships and killed everyone onboard, hehe). Arguably it wasn't even needed because once a persistent griefer became known to my outfit our platoon would just take it in turns to team-kill them on sight anyway :p:
In my experience only two types of people tended to get "weapon lock" for team-killing - deliberate griefers, or (like Rozonus mentioned) people who were overly fond of using grenade launchers with plasma grenades. Most of my outfit-mates used the grenade launcher as their secondary weapon (most people carried a shotgun or rifle of some kind as primary) and plasma was the most-used ammo type for it - it caused a "cloud" of burning plasma to persist for 5-10secs at the target location, which caused damage-over-time to anyone moving through it, so it was great for area denial.
That led to the famed "plasma spam" around doorways when defending a base - if 3-4 players kept dropping plasma on a doorway then most players trying to go through the doorway would die instantly to the "stacked" green plasma clouds unless they were wearing heavy MAX armour (which was 3 times tougher than the best "normal" infantry armour, but was a lot slower to move/turn in, and inflexible as it had fixed/set weapons and you couldn't use hacking/medic/engineering skills while in MAX armour).
So imagine if 3-4 players on your Empire are plasma-spamming a doorway (until their ammo runs out), but suddenly some guy on your own team decides to "banzai charge" out through the door like an idiot (which happened pretty often - some people just hate defending, even if running outside means instant death) - all 3-4 of those grenade launcher guys would get TK damage for that idiot running into their plasma after they'd fired it (this was partly what "balanced" how powerful plasma was). If we had an entire evening of 3-4 hours spent mostly on hard-fought base defences like that then maybe a few people in my outfit would start picking up weapon locks - often they'd just leave their soldier logged-in and parked in a friendly base away from the lines for half an hour while they got ready for bed or while having breakfast the next day, to clear the weapon-lock so it wouldn't affect them the following evening.
In the year I played the original Planetside I never suffered "weapon lock" at all - I rarely used the grenade launcher as I don't like spammy weapons, and my outfit-mates usually had that angle covered anyway - on foot (when I wasn't in a MAX) I almost always used the Jackhammer triple-barrel shotgun (short-ranged and narrow choke like BF3's 870MCS, but effective range was even shorter than BF3 shotguns) and the Phoenix anti-vehicle missile launcher (not spammy like a SMAW/RPG as it mainly did anti-armour damage at point of impact - it could also be steered like a TV missile in alternate-fire mode - but I carried it mainly for use in "dumb-fire" mode against enemy MAXes, as few of my outfit-mates carried anti-armour weapons) - you'd have to be pretty inept or deliberately griefing to hit friendlies with those weapons.
I like how openly they compare their game to other games and companies.
Always felt like Dice wouldn't mention any other game or developer in their interviews, as if Dice made it all up out of nothing.
I'm excited about this game. I love what I am hearing about commanders and officers creating missions for other players.
And as you increase your command rank (or whatever equivalent system PS2 has) you unlock better support abilities. In PS1 you can temporarily view enemy locations on the main map, draw on the map which the rest of your squad/platoon can see so you can mark enemy locations or show attack directions, bring down an orbital EMP blast or an orbital laser strike!
kurk_will_mutiny
30-03-2012, 16:38
http://www.youtube.com/watch?v=SIE42ZfdKbI
That vid made me signup lol, thank you. :)
Malkryst
02-04-2012, 22:39
That vid made me signup lol, thank you. :)
Yeah it looks really impressive. That Forgelight engine Sony have developed for it seems really powerful, to be able to support 2,000 players on a map and still look that good - seeing as they're going to use the same engine for EverQuest 3 I bet they've spent a ton of cash developing it.
Planetside 1 wasn't that good looking at launch compared to non-MMO multiplayer FPSs (I'm not sure how it compared graphics-wise to BF1942 in 2003) - back then we just accepted that sacrifices had to be made to accommodate 500 players on a map/continent (and that was still reduced to 400 post-launch to cut graphics lag during base fights) as no other game (even other MMOs) could accommodate more than 100-200 players in a zone/map - but while Planetside 2 doesn't look quite as detailed in those vids as BF3 at full settings, it certainly looks good enough to blow away other comparable FPSs (like Modern Warfare :p:) in the looks department.
As long as players co-operate as well as they did in Planetside 1 it should be the best tactical FPS ever.
Chriss-FIN-
06-04-2012, 11:00
New vids :)
Lots of things showed.
http://www.youtube.com/watch?v=KSXXEOJUcG0 Planetside 2 - GDC First Gameplay Part 1
http://www.youtube.com/watch?v=KrA3LAAIOc4&feature=fvwrel Part 2
http://www.youtube.com/watch?v=rmWyIMXJEiI&feature=fvwrel Part 3
http://www.youtube.com/watch?v=ikSRA46-Ug8&feature=fvwrel Part 4
Malkryst
07-04-2012, 20:05
They mention Kill Cam, lets hope its a real kill cam and not the gay one BF3 has.
Kharak, you'll probably be interested to read the following linked interview with Planetside 2 dev Matt Higby - http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/ - and in particular the following quote about the BF3-like killcam we've seen so far in Planetside 2 gameplay vids:
We asked about the touchy subject of "deathcams," i.e., the instant replay that shows just how you died. The issue we had is that of a sniper's perspective, as a deathcam replay might reveal a hidden location and instantly compromise it.
Higby said that the deathcam seen at GDC wasn't anything like the one that's actually going in the game. It won't directly expose hiding locations but will instead show exactly how you died: weapon used, damage numbers, and the like.
So it looks like you'll get your wish :good1:
Kharak, you'll probably be interested to read the following linked interview with Planetside 2 dev Matt Higby - http://massively.joystiq.com/2012/04/06/pax-east-2012-a-talk-with-planetside-2s-matt-higby/ - and in particular the following quote about the BF3-like killcam we've seen so far in Planetside 2 gameplay vids:
So it looks like you'll get your wish :good1:
Awesome! Thanks man :)
I ain't gaming anymore, ´this game is the last chance for me. If it turns out to be another farce of a game, then I'm done with gaming for good.
Looks promising.
Malkryst
13-04-2012, 01:58
Awesome! Thanks man :)
I ain't gaming anymore, ´this game is the last chance for me. If it turns out to be another farce of a game, then I'm done with gaming for good.
Looks promising.
I empathise - I know exactly how you feel.
The mainstream gaming industry is stagnating. Big mainstream games cost so much to make these days that publishers/developers are totally averse to taking any kinds of risk with them. They dumb down for the widest possible audience to get the most sales (mostly on console) and otherwise just copy whatever features/gameplay the market leader has - they don't take risks on any kind of innovation - hence why the Battlefield series is becoming more like Call of Duty, 90% of all MMORPGs these days seem to be clones of World of Warcraft, and most RTSs still seem to be clones of Warcraft/Starcraft.
Copying the market leader is the safe option - it just gets a bit old when you've been playing rehashes of the same game for 5-10 years. I hold EA and Activision squarely to blame for their dominance and stranglehold on the industry - they're in the position (both economically and in terms of popularity) to innovate and create new trends and genres, but they don't because they have no motivation to when they can just keep rehashing the same old games every year and people still buy them (heck, EA has been doing the same thing with their EA Sports games on console for about 20 years).
That's why I've mostly been playing either old games or indie games lately - I don't really want to support the mainstream gaming market in its current state.
But I have two last chances for big mainstream massively multiplayer games - Planetside 2 for FPSs/MMOFPSs and Guild Wars 2 for MMORPGs. If they're "farces", as you put it, then I'll be done with multiplayer online gaming too, for a long time (although I'll still play online co-op - my mates and I are looking forward to Borderlands 2).
But I'm hopeful - the original Planetside and the original Guild Wars were games I loved (I still play Guild Wars - been playing it this week) - both showed tons of innovation and were very different from other games in their genres at the time of their launch (although arguably Planetside created its genre!) - and the sequels are deliberately trying to evolve the genre forward as well. You needed teamwork and/or a good grasp of tactics to be good at both of the original games (player skill was more important than in-game gear, though picking the right gear/build for the right job was also important) and the sequels seem to have that same ethos.
Best of all, both Guild Wars 2 and Planetside 2 are being developed with PC as the main/lead platform (console ports to follow later, if ever) - so we won't have to struggle with a poor UI and limited gameplay that were primarily designed to work on consoles - both are being made for a PC audience, scaled for PC hardware, and built for huge numbers of players that a console would have no hope of supporting (Planetside 2 supports 666v666v666 players on each continent, and I think GW2's world vs world PvP is supposed to support 200v200v200 players per map, iirc).
SOE and ArenaNet/NCSoft are taking risks with both of these games and they deserve to be supported for that, imho - so I've already pre-purchased Guild Wars 2 (it doesn't even have a confirmed release date yet, lol) and I'll pre-order Planetside 2 as soon as I can too. I've only pre-ordered two games in my entire life before (BF3 and RIFT, both last year - in both cases just a few days before launch purely because I wanted pre-order bonuses they were offering - yes, I fell for that cheap marketing tactic /sigh), but as jaded as I am with the games industry at the moment, in the case of GW2 and PS2 I'm willing to put my money where my hopes are.
So yeah Planetside 2 does look promising :)
I hope you are well and the gaming industry sorts itself out although it no longer appears to be an industry with a market like it used to be but a Digital Information Revolution. Hope the physio and workouts are going ok...lol...Mark
Malkryst
17-04-2012, 12:04
I hope you are well and the gaming industry sorts itself out although it no longer appears to be an industry with a market like it used to be but a Digital Information Revolution. Hope the physio and workouts are going ok...lol...Mark
Cheers. I'm ok - my mouse-hand has regressed a bit, so I'm still not really up to twitch gaming, and I still despise the workouts, but I'll live :p:
I was using the word industry in the economic sense - it's becoming more of a service industry than a production-based one as time goes on, but I think it's still an industry. Publishers, distributors and hardware/console manufacturers still hold the balance of power now, hence the stagnation in gaming - but things are changing.
This is why you see big publishers like EA and distributors like GAME (in the UK) trying to secure exclusives from developers on pre-order deals for games, specifically exclusive deals that cut out services like Valve's Steam - they're lashing out because they can sense the end of their power - when indie developers can self-publish their games on services like Steam at a fraction of what it would cost them to go through publishers and distributors, who will have any use for greedy behemoths like the EAs or GAMEs of this world? As time goes on I think we'll see more and more developers going down that route.
Though I'm not sure the market will completely sort itself out until there is total convergence between PCs, consoles, phones, set-top boxes, etc. - which won't happen until Internet infrastructure is fast enough universally that cloud gaming becomes viable for twitch gaming. Then, when the platform doesn't matter, and everyone is just a gamer, I reckon that the quality and innovation of the games themselves will be the main thing driving whether a game is successful.
Although we could just end up with new overlords - middleware developers will probably hold a lot more power than they do now, so they might take the place of the publishers/distributors at the top.
Chriss-FIN-
17-05-2012, 20:34
New quite long gameplay vid from Totalbiscuit :D
http://www.youtube.com/watch?v=x6HgC6Exs0U
The game looks beautiful... And it is only in alpha. Here are aesthetics done right. I'm glad that such a game is showing up after Dice's new direction, and the possible new disapointment that 2143 might be.
I hope that the gameplay is solid and rewards those investing time and effort in different aspects of the game, the hard to master philosophy. That's what I enjoyed the most in BF2142, trying to be good at everything. There was always room for improvement and challenge, you didn't feel constrained by the game.
What i'm really looking forward in Planetside is the massive player count with a non-stop war raging. Most rounds in regular fps games are hardly balanced because of the little amount of players and small scale battlefields, making the genre a bit stale and unengaging for me.